This is a case study about Cars' modelling, aimed to experiment complex surfaces rendering and 'slick' designing, still keeping an eye on Photorealism.
The model is based on an IGS existing file (by Mr. F. Merrad), which I've imported into Solidworks and Blender, fixing some issues and optimizing the whole components against original Audi blueprints.
I have added a new Brake disc group (Brembo GT 16, 6 pistons, Chromium ventilated disc) and applied my Materials and textures.
As a further test, I've created a couple of illustrations, working on Compositing (CC and tweaks), and using Photoshop for final Deliverable.
Next step will be Interior Modelling ...